DETAILS OF THE WORK
AWARDS 2021 FINALISTS
The concept is "narrow space". The work is set in an everyday motif and an everyday world. Viewer enjoys the excitement of passing through narrow spaces. When I think back to my childhood, I remember wanting to go through narrow gaps and spaces. "Narrow" can be oppressive and stressful. However, I believe that "narrow space" can also have a relaxing and exciting effect. Until now, I thought that the advantage of VR was that you could see the wide world even though you were in a small space in reality. This is because in reality, we sometimes try to make a small space look bigger. However, I think that creating a limited space also has the potential for expression in virtual reality. In this work, all you have to do is walk through a narrow space. However, I tried to create an experience that would give the viewer a sense of excitement just by moving forward. I think people can be excited and play without toys and grand gadgets.
VR HMD is required for the ultra experience of the work. Learn how to experience it here.
The core of my works is to observe and analyze objects and phenomena, and to connect the extracted elements. I explore approach from "linguistics" and "semiotics" by incorporating the inherent properties of objects and human perception.
Personally, this is the direction I would most like to experience in VR. Although it is a simple entry for this year's competition, I selected it because I thought it could create a unique experience and sensation if a complex structure, gimmick, and storyline could be incorporated based on this format.
Animator, director, scriptwriter
This VR work made great use of changing scale.
In order to create an emotional point for people, things that they have already seen in the real world should be extended virtually.
That's what makes it easy for people to move, and that's what I felt in this work.
This work starts from the usual daily activities, taking the viewers onto an expedition of the gaps between architectures and objects, and transforms the perspective of the known reality into a brand new one. Different from most other VR works constructed upon the basis of a known universe, the artist gives the viewers a stressful feel by compressing the environments, and from the confines he/she again opens up a new level of imagination, liberating the body and soul of the viewers. This does not only subvert the known reality, but also broaden the potential of the VR technology.
Grandpa’s new old times: reminiscent of the past with haptics and VR
Mingcheng Wu, Yipin Huang, Wei-Chen Yen, Chun-Cheng Hsu
Research team on HCI ｜Taiwan
Fashion, music, film, graphic, illustration, etc.
A group of new cultural experience works created together with artists who can share the realistic feeling of the same era.