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AWARDS WORKS

Body Sculpture Floating City

sion

CoDesignResearcher |JAPAN

OTHER PERSPECTIVE

DETAILS OF THE WORK

AWARDS 2022 FINALISTS

The Body Sculpture Floating City is an AR city layer that assumes "a future in which all participants will explore their own unique physical characteristics by limiting their body parts, and wear the ultimate original avatar." This layer will be created as a series, with this work being the first of its kind. Participatory ethnography is used to collect landscapes in the Body Sculpture Floating City layer scattered around the world, and participatory conception of life in the Body Sculpture Floating City layer.
Based on past examples, participants will imagine what kind of body sculpture would take what types of action in the area or space they are in, while deploying the sample body sculptures. Encouraging visitors to take photos and videos is another mechanism to help them actively imagine the city. Through AR content, participants discover the signifiers of the city. Also, by collecting this data and linking it to a map, we can understand that there are different scenarios depending on the context of the space.
The footage in the video was actually collected through online workshops and other means thus far. For some participants, a session was conducted where they imagined their own body sculptures.

Click here for night usage of Body Sculpture Floating City (AR)
https://gallery.styly.cc/scene/0d169993-ef10-4c4a-827d-41c99a79fc04

Body Sculpture Floating City Map

https://www.google.com/maps/d/u/0/edit?hl=ja&hl=ja&mid=1MWFKoyt-Erbe8D637cVqEabDtIIlKIc&ll=35.66313501705915%2C139.69869644980534&z=18

Music / CHASE by CeeeSTee

Body Sculptures Shot By
Miho Tanaka / Sion Asada / Asuka Watanabe / Hikari Asada / Yamato Iizuka / MIMIGURI members

Shader / Aura Glass
Map / Mapbox

Special Thanks
NEWVIEW SCHOOL / MIMIGURI Inc.

CREATOR PROFILE

sion

CoDesignResearcher |JAPAN

As a co-design researcher and artist based in Tokyo, he envisions a multilayered "possible reality" that includes an XR space and creates participatory performance art pieces that are completed by participants. Based on a design-research approach that references ethnography and the cognitive science of creativity, he aims to inspire people's creativity and immerse them as if they were participating in a theatrical or dance production by incorporating play and analogy.

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