DETAILS OF THE WORK
AWARDS 2020 MEDIA AMBITION TOKYO PRIZE
First, an experiencer will die and will then experience the memories of another dead person. The memories take place 740 years in the past (which, by the way, was when Japan transitioned from a peaceful era to an era rife with samurai wars). It was an era when people ate textbooks in "school" and drank their friends' brain juices. But everything changed with the advent of technology that could melt people's brains and turn them into paper. Spellbound by this groundbreaking technology, people started to steal their brains from each other. Which is why, in the present, it is prohibited to experience the physical sensation of touching other people's brains, and why that experience is offered in VR instead. Even if the people in future generations will never have the same brain experiences their predecessors had, they can at least hope that VR will give them the experience of having a stimulated heart.
So, this is how the story ends, but I want to point out that the last sentence represents the story's biggest theme, "a love of people who live in the present moment". In the present moment, we treat VR as something ordinary, in a sense, but if VR happened to be fulfilling the wishes of someone from the past, then wouldn't that make the very existence of "VR" much more moving? This emotion of being moved is the super experience I want to create.
VR HMD is required for the ultra experience of the work. Learn how to experience it here.
High school students who want to sublimate into a VR artist ｜Japan
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