Solvitur Ambulando
Alejandro Zamudio S.
Interaction designer |Taiwan
OTHER PERSPECTIVE
DETAILS OF THE WORK
AWARDS 2018 FINALISTS
Can a VR game be built with no coding, only STYLY? maybe.
Just walk (teleport) and you'll get anywhere.
This is an experimental game about finding your way. Explore, move and poke around to find the keyholes that will let you teleport in and out of all the rooms. There are clues, false clues and some things that will make you dizzy.
CREATOR PROFILE
Alejandro Zamudio S.
Interaction designer |Taiwan
I am a Colombian interaction designer interested in surfaces of all kinds: skin, cities, fabrics, lips, hands, signs, screens, streets and doors. Currently, I am focused on using problem design (creating interesting problems) to find new ways of exploring, feeling and interacting with places. I like maps, drawing and breathing.
FEATURING WORKS
Fashion, music, film, graphic, illustration, etc.
A group of new cultural experience works created together with artists who can share the realistic feeling of the same era.