<AR/VR Common FAQ>
Q.If I want to win the ULTRA STAGE Prize/ULTRA SO SESSION Prize/ULTRA TOUR Prize/ULTRA MEDIA Prize/ULTRA GRAPHIC Prize/ULTRA INNOVATION Prize/ULTRA CULTURE Prize, do I need to submit a work that meets the requirements of each Prize?
A. No. The judges’ perspectives will select the prize winner’s work based on the theme of this year’s(Create a Melting Reality) as the main judging criteria.
Q.Does the performance of the work during execution (e.g., frame rate stability) affect the judging process?
A.Performance at runtime does not affect the review, but it will be welcomed if the work is optimized.
Q.How many works can a person submit?
A.There is no limit on how many works a person can submit.
Q.Can I apply as a company?
Q. What equipment will be used to judge the entries’ works?
A.In addition to viewing the videos that introduce the submitted works, the judging process for VR works will be conducted using PC VR and AR works will be judged using a mobile device with STYLY Mobile installed.
<About AR work submissions>
Q.Can I submit a work that is intended to be experienced in a specific location?
A.Yes. Please submit a video introduction of your work that captures the experience of your work.
Q.Can I submit a work combined with a specific object such as sensor devices or microcontrollers?
A. Yes, it is possible. However, please provide the details, including the explanation text or the video you submit the entry form to present your work so that the judges can understand your intention and mechanism.
Q.Can I submit a painting/sculpture/graphic etc. with STYLY markers printed on it?
A.Yes. Please write a text to introduce your work so that we can understand the experience flow of your work.
<About VR work submissions>
Q. Can I submit a work that incorporates controller-based interaction?
A.Yes. It is possible. The functions such as Modifier and Interaction SDK are available to create interactive experiences. Please check the article below for more information.
▼STYLY Modifier Starter Guide
▼STYLY Interaction SDK Manual